Comments

Log in with itch.io to leave a comment.

really enjoyed, will get on steam when you finish it. would love to see scrolling in the museum and maybe max level vs caught of each creature. scaling for creatures seems very off as far as the g/h but hey its a demo

lovely conceptx helped me kill an hour thank you for sharing. very keen to see where you take it!

power beam needs massive improvements  as it stands it lags behind your profits so you cant really grab both aliens per map

Yes, I see that point. On my list for the game launch. Thank you

(+1)

Needs a way to scroll the museum. The creatures levels should tell you if they are maxed without having to capture them again. And, the levels need an indicator to show if all creatures are caught. Also needs to give a purpose to searching when you cannot progress without waiting several minutes to get enough money, like selling excess creatures.

Hello Acaykath,

"Needs a way to scroll the museum." Yes, It is just a demo. We will add that in the final version.  Kind of agree on the clearer indicators for maxed and collected creatures.. Really appreciate the feedback! 

Cute game, definitely needs more of its own mechanical identity to not be called a Digseum clone.

Mechanically, the increasing requirement for beam power means none of the other upgrades are impactful after the first one or two. I can clear the entire field of map three with one upgrade of the field of view and two fuel upgrades, but I'll need 4 beam power upgrades to have enough. That would be fine, except the scaling on beam upgrades isn't any less than any other upgrade

Thanks for the feedback! The idea is inspired by Digseum and Click and Conquer. This is still very much an experimental project, and I’m actively testing and tweaking mechanics (especially upgrade scaling) to help it find its own identity. Thanks for your time to play the game.

Nice and love the music. Would be appreciated if the level start was a little quicker, the animation as it is takes a good bit of time.

Hey yelzveth, okay I'll add a settings option for that! thanks

(+1)

Cute idea but is essentially a one to one copy of Digseum, I'd like to see the alien collection applied in a bit more unique of a gameplay loop... Even the menu's are exactly the same as digseum.

Hello bupworld, thanks for the feedback!
The idea is inspired by Digseum and Click and Conquer. Currently, I'm testing new ideas to break the monolithic explore mechanic. We will see what I can came up with.

Thanks